![]() This spot is where you can finish him off just be aware that he tosses a large amount of grenades this time around. Keep moving, pounce over the rubble and then slide underneath the truck to the open area. Run, grapple, and scale across the bridge to land the upper section. Once you inflict enough damage, the battle shifts to a different location as he attempts to destroy the bridge. Use this same technique to evade his flamethrower. Roll and pounce to the side to dodge them. ![]() Getting him close enough allows Batman to lay the smack down on him. This gives you a great opportunity to grab and pull the boss towards you with the Batclaw. If you damage him enough before he breaks free, you should knock him unconscious. Three weapons will be essential throughout this battle: the Batarang, the Batclaw and Glue Grenades. Latch onto Firefly with your Batclaw to initiate the fight. Doing so pits you against Firefly, one-on-one. Ambush the baddies here and defeat the wave of additional enemies. Swing north and scale the wreckage to reach the top of Pioneer’s Bridge. You gain entry to Pioneers Bridge (North). There’s plenty of cover to take them out individually.Īpproach the door to the northwest and unlock it using your Shock Gloves on the subsystem. Move onward and return to the Train Station by recharging the panel with your Shock Gloves at the door. Pounce over the ledges to get there and blow the surface with Explosive Gel. You will see that same weakened wall you attempted to destroy earlier. Head back to the ruined bridge section and stay left. The passwords are as follows: Combustion, Smoldering and Incendiary. Afterward, turn off the electricity from the switch in the corner, allowing you access to the third bomb beyond the door. For the rest of the fight, your Shock Gloves will be the answer, but be sure to avoid the electricity surrounding the room. Use the vent as an advantage for an easy kill. When clear, go through the southern door leading to the South Pillar Electrical Room. You have some snipers to deal with in the following area, but they can easily be assassinated as long as you stay high. Create a cable line with your Remote Claw from that point, and use the rope to swing further south and around the bridge. Then look for an anchor point on the other side of the bridge. Latch inside the sideway train cart above you. Attempt to place some Explosive Gel on the cracked wall, only to crash down to the bridge’s lower section outside. The door leads to the Maintenance Corridor (South). Head over to the southern door from the back hallway and recharge the subsystem with your Shock Gloves. ![]() In order, the three pass codes are Up In Flames, Accelerant, and Nitroglycerine.Ĭommissioner Gordon won’t cooperate, so Batman heads for the bomb at the south pillar instead. Use your Cryptographic Sequencer like before to disarm the bomb. Go upstairs and access the panel inside to trigger the lift that lowers the train cart, revealing the bomb. Dismiss these guys easily using stealth, then enter the Control Room at the northern door on the ground floor. More hostages are being held by some thugs in a train cart. After, free officer Branden and knock him out for fun…he’s a jerk anyway.Īscend to the top to reach the Train Station. Now crash through the wall and eliminate the punks holding some cops captive (you’ll need to deal with a foe armed with a baton pounce over him and attack from behind). On the upper section, you find a generator – recharge it with your Shock Gloves to restore the elevator’s power and have it raised in front of you. Unfortunately, the elevator’s power will stop. Ride the elevator up to the Train Station Maintenance zone. Now it’s time to head to the Train Station.Įnter the Maintenance Elevator Access area by exiting the Boiler Room’s eastern door. ![]() The first code is Pyromaniac, the second is Explosives and lastly, the third is Flammable. Rip the panel off and equip your Cryptographic Sequencer. ![]() The first one’s easy to locate – it’s right next to you. You have to hack three sets of codes under a certain time limit for each bomb using your Cryptographic Sequencer. ![]()
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