Black squad controller support9/3/2023 ![]() As you approach the ground, bring your collective up closer to 45% to slow down. Once you are in position, drop the collective down to 10% or lower to quickly decend.Landing with the camera on means you are reacting more aggressively to the helicopter's movements. The landing camera should only be used at a glance for newer pilots open it to see if you are in the right location, and then close it.A good rule of thumb is to make an adjustment that is smaller than what you think is necessary and wait for the helicopter to react.A common occurrence for new pilots is to overcorrect pitching either forward or backward, which sends them further in one direction and faster than they might have expected, which leads to a feedback loop where the pilot mimics a pendulum swinging forward and backward. Foward/backward adjustments are the most difficult because the helicopter has a peculiar movement curve wherein forward or backward adjustments in pitch are over-exaggerated. These pre-landing adjustments are critical.If you are not in the right place, exit the landing camera and make your adjustments. Once you think you are in position, use the Landing Camera (Default C) to verify you are in the right place.The reason you roll to the right and not to the left is that the pilot seat is always on the right side, providing the most visibility to the right.If you roll too far, your pitch/roll will lock up and you will stall. You should slowly ease into this maneuver as it is very easy to overcommit. As you get more comfortable flying, you can start rolling slightly to the right while pitching up, initiating a J-Hook maneuver.If you at max speed, it can take as much as 500 meters to slow down. Reduce your collective below the hover speed (45%) and pitch your helicopter up about 10-15 degrees facing the sky. As you approach your landing zone, slowing down is paramount.The landing zone must be a clear area, on flat terrain, and with no hostiles. Attempting to wing it as a new pilot and deciding on the fly is a surefire way to crash your helicopter or worse, clip your rotors. Identify your landing zone BEFORE APPROACHING.This is by no means the fastest, but for a new player, it is the easiest to learn. Landing quickly is a difficult skill that can take a lot of time and nuance to master. Landing is by-and-far the most difficult part of flying the helicopter. If the helicopter pitch or roll is adjusted slightly off neutral, you will slowly lose altitude. When reaching a sufficient altitude, lower your collective down to 45%. As an example, fly straight into up at 100% collective.It's important to note that 45% collective will only maintain a hover if the pitch and roll are both neutral.At 45% collective, the helicopter will hover at its current altitude (provided the helicopter is not pitched or rolled from a neutral axis.) The collective (the bar on the left side) controls the rate at which the helicopter ascends.Note - On some ultrawide settings, some pilots will not be able see the cockpit panel without holding down shift.Holding down the cockpit zoom key (Default Left-Shift) will zoom the player's view onto the panel that shows the helicopters stats.After a 15 second warmup, the helicopter will now react to the player's input.Once in the pilot seat, the player must hold down the Turn Vehicle Engine On/Off Key (Default E) for a half-second to start up the engine.It is generally recommended to start your own squad as a pilot and take the lead pilot kit. To enter into the pilots seat, the player must first have a Pilot or Lead Pilot kit.This is especially important to remember your helicopter will not react instantly. They have a significant amount of inertia which can make significant corrections take time. It can be helpful for first time pilots to expect the helicopter to fly less like a helicopter, but more analogous to a fixed wing aircraft or a VTOL. Helicopters in squad have a peculiar flight model. Both of these are very important roles and help the team. On live servers, it is best to stick with logistics or scouting. Once comfortable with the controls, transition to live servers. Prior to flying on a live server, it is highly recommended to practice flying on Jensen's range or in the helicopter training. 6.2 Configuration tweaking of TrackIR and FreePIE. ![]()
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